Gaming

From YouTube Tutorials to Summer Game Fest: The Bloody Rise of Acts of Blood

When Geoff Keighley personally reached out to Indonesian indie developer Fajrul FN, it marked a turning point for Acts of Blood—a brutal, Sifu-inspired beat-’em-up that stole the spotlight at Summer Game Fest 2025. In an interview with Polygon, Fajrul FN shared the game’s journey from a hobbyist Unreal Engine experiment to a globally showcased action title, set to launch next year.

A Solo Dev’s Passion Project Goes Big

  • Origins: What began in January 2024 as a way for Fajrul (a 3D artist by trade) to learn Unreal Engine quickly evolved into Acts of Blood. Early prototypes were built using “Frankenstein” Blueprints stitched together from YouTube tutorials.
  • Team Eksil: Though Fajrul leads development (handling design, programming, and environments), friends joined part-time for music, animation, and VO. The name “Eksil” (“exile” in English) reflects their indie underdog spirit.
  • Geoff Keighley’s Surprise Call: After Keighley spotted the game online, he emailed Fajrul directly to offer support. The result? A showcase at SGF 2025, where Acts of Blood stunned viewers with its bone-crunching combat and Indonesian setting.

Influences: The Raid, Sifu, and Bandung’s Streets

  • Cinematic Violence: Inspired by Gareth Evans’ films (The Raid) and games like Sleeping Dogs and Manhunt, the game promises X-ray kill cams, dismemberment, and relentless melee brawls.
  • A Love Letter to Bandung: The Indonesian city—rarely seen in games—serves as the backdrop, with its rainy streets and unique architecture recreated through Fajrul’s personal lens.

What’s Next?

  • Platforms: Initially targeting PC, with Xbox confirmed via ID@Xbox and other consoles planned.
  • 2025 Release: Fajrul’s priority is refining the fluid, counter-heavy combat—a system he hopes will rival his inspirations.

Final Thought: Acts of Blood is a testament to indie hustle, blending DIY development with a clear, visceral vision. As Fajrul put it:

“It’s surreal that a game built from tutorial scraps is now on the world’s stage.”

Why This Story Resonates

  • Underdog Narrative: A solo dev’s project catches Geoff Keighley’s eye.
  • Global Spotlight: Puts Indonesian game dev (and Bandung’s culture) on the map.
  • Raw, Unfiltered Action: Appeals to fans of Sifu and The Raid.

mark edward

I am a professional tech content writer with over 10 years of experience in technical writing and digital content creation. I specialize in simplifying complex technological concepts and presenting them in a clear, engaging, and accurate style that suits both technical and general readers. My writing covers a wide range of tech topics, including artificial intelligence, cybersecurity, software, smart devices, cloud computing, and the latest innovations in the tech world. I am committed to delivering high-quality content that combines depth of information with readability, while also optimizing for search engines (SEO) and capturing the reader’s attention. Through every article I write, my goal is to deliver real value to the reader—whether they’re looking for an in-depth product review, a comprehensive how-to guide, or updates on the latest digital trends. Welcome to a knowledge-driven space that brings technology closer to you with clarity, professionalism, and trust.

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button